daafb.blogg.se

Flowing fountain program opengl
Flowing fountain program opengl











flowing fountain program opengl

In this tutorial, you will learn how to design and code a flexible / powerful particle engine! Create almost any type of special effect possible with particles. You will also learn about operator overloading to make your code a little bit easier to read when using the two classes! This tutorial is a must read for anyone interested in how matrices work!ĭesigning a Particle Engine: Now for some really cool stuff (the first game tut with graphics). One class is for vectors, and the other is for 4x4 matrices. These classes are for use with the wrapper from lesson 1. In this tutorial you will create two very useful classes. Vectors and Matrices: This tutorial is theory, math and more theory.

flowing fountain program opengl

You should have a good understanding of both OpenGL and Visual C++ before you attempt this tutorial or any future OpenGL Game Programming Tutorials! It's important to note that these tutorials are NOT for new OpenGL programmers. If you don't have the DX8 SDK, you may want to get it now. I will also discuss using DirectInput to read keyboard using DirectX8. I would also recommend that you check out the references that I will be listing at the end of each tutorial (when applicable), as they will contain papers/articles specific to the topic at hand, and will help you learn even more about it! - Trent Polack The Framework And Direct Input: In this tutorial you will learn some of the extremely cool features of the OpenGL wrapper and code template I have made for your use. These are all *great* references for general 3D information, and OpenGL information. I strongly recommend that you pick up the following books for your 3D knowledge: Real-Time Rendering (Moller/Haines), The OpenGL Programming Guide, 3D Games: Real-Time Rendering and Software Technology (Watt/Policarpo) and OpenGL Game Programming (Astle/Hawkins).

flowing fountain program opengl

These tutorials require DirectX8 (for input, and sound), and the code is made for compatibility with Microsoft Visual C++ 6.0. Not only will these tutorials cover games, but they will also be covering various effects and things that will be used in games (such as terrain, particles, player models, etc.). These articles are going to assume some familiarty with OpenGL, and C/C++, but thats about it. These tutorials will contain comprehensive coverage on Game Programming in OpenGL. Trent Polack's OpenGL Game Programming Tutorials













Flowing fountain program opengl